VAD Supervisor
Pixomondo
Vancouver, BCThis is a Full Time Job
VAD Supervisor (4-Month contract)
Pixomondo is seeking an experienced VAD Supervisor to oversee in-house environment and content creation. This role is pivotal in ensuring that the work of our artists aligns with the ambitious visions of our clients, maintaining a forward-thinking and visually stunning output.
Requirements
Key Responsibilities:
• Interpret and translate ideas communicated by the Director and Key Creatives into photo references, concept art, and storyboards in collaboration with design teams.
• Work closely with PXO's internal Virtual Production and VFX Supervisors as well as external clients to realize concepts and visions within Unreal Engine.
• Develop and manage CG assets from concept art, ensuring design continuity throughout the production process.
• Collaborate with leadership to ensure alignment of work with the specifications provided by the Director and Key Creatives.
• Build, texture, and light photoreal environments within Unreal Engine, utilizing its comprehensive suite of world-building tools, including Megascans, blueprints, shaders, lighting, and particle effects.
• Optimize real-time scenes across various workflows, including modeling, texturing, rigging, animation, shading, lighting, and particle effects.
• Contribute to the development of real-time pipelines and stay informed about the latest tools and processes available in Unreal Engine.
• Supervise and manage the delivery milestones of VAD content creation teams.
• Communicate directly with Stage Operations Team to ensure the assets are properly optimized.
• Have a basic understanding of cinematographic language.
• Engage in brainstorming creative ideas and solutions with meticulous attention to detail and craftsmanship.
• Continuously seek improvements in pipelines, technical processes, and creative methodologies.
Qualifications:
• A minimum of 5 years of experience in the game or film industry, with a focus on asset and environment creation.
• Proven experience in developing photorealistic assets, encompassing both organic and hard-surface environments.
• Proven knowledge in all of the following software packages :
• Photoshop
• Maya
• Unreal Engine
• Nuke
• Zbrush
• Substance Painter
• Familiarity with the import/export processes to Unreal Engine at both Static Mesh and Skeletal Mesh levels.
• Experience with photogrammetry asset processes and cleanup.
• Strong understanding of Unreal Engine workflows, including blueprints, metahuman, procedural assets, and level sequencer.
• Knowledge of Perforce workflows.
• Understanding of filmmaking and film language.
• Demonstrated capability to render imaginative scenes with minimal or no reference.
• Solid comprehension of the anatomy and motion of both organic and mechanical forms.
• On-set experience a plus.
• A portfolio or reel showcasing work as a lead artist or supervisor at a major VFX or gaming studio, including clear examples of contributions.
Nice to Have:
• Proven knowledge in the following software packages is a plus:
• Gaea
• Houdini
• Blender
• Embergen
• SpeedTree
Additional Information
Benefits
The salary range for this position is $160,000 to $180,000 CND. Individual salaries within this range will be dependent upon skills, experience, and qualifications.
Benefits vary by location due to regional regulations and company policies.
Pixomondo is an equal opportunity employer. We evaluate qualified applicants without regard to race, color, religion, sex, national origin, disability, veteran status, age, sexual orientation, gender identity, or other protected characteristics.
PXO does not accept resumes from recruiters. Unsolicited resumes are accepted directly from candidates only. PXO will not pay any fees associated with unsolicited resumes.