Systems Designer
Skydance
Remote Us, USThis was removed by the employer on 11/8/2024 12:26:00 PM PST
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This is a Full Time Job
What you'll do:
We're looking for a Systems Designer to join our core team developing a high quality, AAA single-player story-driven action-adventure game built using the Unreal Engine.
As a key member of the design team, you will play an essential role in designing and executing various aspects of the game, including but not limited to player combat features and mechanics. You will also help establish the conventions, processes, and best practices that drive development. Working closely with the Senior Systems Designer for combat, the combat team, the Game Director, and other multidisciplinary feature teams, you will be instrumental in planning, prototyping, and developing innovative combat systems and scenarios that set new standards for interactive entertainment.
In this role, you will:
• Design, prototype, and maintain core combat gameplay features and scenarios, ensuring they align with the game's creative and narrative vision.
• Implement combat designs by refining features and collaborating with system and level designers on setups.
• Collaborate closely with Engineering, Cinematography, and Art teams to bring innovative combat systems to life.
• Lead the development process by setting clear objectives, creating accurate estimates, and identifying key dependencies.
• Continuously improve designs through iteration, leveraging feedback, playtests, and game metrics to make impactful adjustments.
• Work with external partners to ensure quality standards are met and project timelines are maintained.
We are looking for people who:
• Have three or more years of experience in game development
• Take risks in order to push interactive entertainment forward in new and innovative ways
• Have excellent interpersonal and communication skills
• Have a strong understanding of high-level design and the understanding of how their contributions will affect the game as a whole
• Thrive in a self-driven environment
• Appreciate and respect cross-discipline collaboration
• Have experience with Unreal Engine. UE5 experience a plus. Technical experience (Blueprint or other visual scripting , C++, etc) a huge plus.
The salary range for this position in Los Angeles is $80,000 – $110,000. The salary offered may vary based on the candidate's location, qualifications, experience and relevant expertise, among other factors. The range indicated is for base salary only and does not reflect the total compensation package, including bonus, benefits, etc.
We realize that skills and expertise can come from many different experiences and paths, and we encourage you to apply even if you don't meet all of the requirements as written in the job description.
#NewMedia #LI-Remote
What is Skydance New Media?
Amy Hennig (co-creator of the Uncharted series) and Julian Beak, both 30-year veterans in the game industry, have built a new studio with Skydance Media (the studio behind Mission: Impossible, Top Gun: Maverick, The Old Guard, Grace and Frankie) that is laser-focused on premium action-adventure games with rich, compelling stories. Our first productions will tap into the traditions of adventure cinema to create an engaging, energetic experience that captures the spirit of TV and film to excite both gamers and non-gamers alike. These games will be best-in-class for both visual fidelity and innovative gameplay on the latest console platforms and PCs.
Visit Our Website: Skydance New Media