Environment Tech Lead
Sony Imageworks
Vancouver, BCThis was removed by the employer on 7/15/2024 5:33:00 PM PST
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This is a Full Time Job
Sony Pictures Imageworks is located on the unceded traditional territory of the Musqueam, Squamish, and Tsleil-Waututh First Nations. We are committed to respecting traditional lands, and working with communities towards reconciliation.
Project based, Full Time
Language in work environment - English
Benefits per company policy: include healthcare, tuition reimbursement, RRSP's, Sick and Vacation leave, standard increases as applicable
Sony Pictures Imageworks is searching for a highly experienced and skilled Environments Tech Lead to join our Environments team!
As the Environments Tech Lead, you will support the Environments team on your show by developing Houdini-centric tools and workflows.
This is a show-based role, but with plenty of scope to profoundly influence the way Imageworks' environment artists across the company work.
Show-based responsibilities
• Collaborating with show creative leadership to develop tools and workflows that help artists achieve the creative goals of the client.
• Training your colleagues on the use of those tools and workflows.
• Creating high-quality documentation of the tools, workflows and pipelines you build.
• Participating in the creation of environment assets and builds.
• Supporting the tech needs of your team through shot work.
• Contributing to the initial technical setup of your show, ensuring a smooth start to the work of the environment team.
Departmental Responsibilities
• Contributing to the development of long-term roadmaps for the Environments Department's pipeline and workflows.
• Working closely with the department Workflow TD, Imageworks' Dev Group and Environment artists to craft performant, artist-friendly tools and templates for Houdini.
• Working with Pipe and Dev teams on troubleshooting and optimizing environment tools and pipelines in production contexts.
• Contributing to the technical documentation of studio-level environment tools, workflows and pipelines.
• Collaborating with the Learning & Development department to create training materials and run training sessions for the tools and workflows.
Qualifications:
• 7 years of proven experience in high-end visual effects and/or animation.
• 5 years of demonstrated ability working in large-scale pipelines.
• Highly qualified and proficient with Houdini, including VEX, HScript.
• Demonstrated experience creating custom tools and templates in Houdini (OTLs/HDAs) to address needs in some or all of the following areas:
• Layout/dressing/scattering of natural environments
• Procedural city layout & dressing
• Terrain generation
• Procedural generation of cliff & rock geometry
• Procedural generation of building geometry
• Photogrammetry
• Volumes (i.e. clouds) & other environmental FX
• Procedural texturing, shading
• A detailed understanding of the principles of good UI design, and a dedication to making tools that are intuitive, sophisticated and easy to use.
Ways to stand out in the crowd:
• Experience as an Environment Generalist at a Senior or higher level is a significant advantage.
• Strong knowledge and understanding of the natural world (geology, geography, and meteorology) and architecture (design and engineering).
• Experience with Houdini Solaris, USD, MaterialX.
• Experience with Python and Qt in a Houdini context.
• Familiarity with Katana, Maya, Speedtree, Substance, Quixel Megascans/Mixer, Unreal Engine.
• Familiarity with Git or similar software repositories.
• A collaborative and open mentality: excited to tackle artists' requests, learn from their experiences, and apply those lessons to the next version.
• Ability to think strategically whilst also keeping on top of present needs.
• Excellent communication skills in English. Proficiency in French is a nice bonus, especially if located in the Montreal office.
• Must be capable of developing and supporting multiple tools and workflows in the context of a fast-paced production environment.